
#ifndef INTROSTATE_H
#define INTROSTATE_H

#include <SDL/SDL.h>
#include "gamestate.h"

class CIntroState : public CGameState
{
    SDL_Surface* bg;

public:
    CIntroState() { }

    void Init();
    void Cleanup();

    void Pause();
    void Resume();

    void HandleEvents(CGameEngine* game);
    void Update(CGameEngine* game);
    void Draw(CGameEngine* game);
};

#endif
